The Fallout TV show has made a triumphant return to streaming services, and it's accurate to state that viewers were delightfully shocked by the caliber of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three different characters, it managed to capture various facets of the player's experience.
We followed vault-dweller Lucy, attempting to act with integrity and learning that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who begins to question his faction's dogma and unleashes plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has long since lost any moral compass out in the irradiated wilderness.
The show's first season ending disclosed a major secret about those responsible for the atomic conflict that trapped a society in underground vaults for hundreds of years. It also left numerous mysteries unresolved for the second season – and, on this occasion, anticipations are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.
“Heading into the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We are thrilled with the feedback to the show, so now people are bringing more excitement and altered expectations.”
The new season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, despite the fact that it was technically flawed at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That parched, desolate iconic highway aesthetic of the game is so much rewarding to translate into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators hint that it does reference the player’s journey.
The Fallout TV series is distinguished by its tactile feel – its creators insisted on physical models and environments were constructed, reflecting the makeshift nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a video game, is to feel like it’s real.”
Actually, almost each creature you see on-screen is physical, including the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are portrayed by animatronics, and were apparently pretty frightening up close.
The Fallout series works because it is made by skilled directors who are also passionate gamers, with the help of the visionaries behind the video games. This common understanding for the world is clear in the final product.
The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, offering a different experience from the previous season. This approach will foster a different viewing experience, a dynamic the showrunners themselves are excited to engage with.
“It has more depth, it’s more expansive, it’s funnier, it has a lot of revelations,” promises the game director. “I’m looking forward to seeing what people think.”
Elena is a tech enthusiast and freelance writer specializing in gadget reviews and digital trends.