Marking 20 years since Guitar Hero hit the market across the Atlantic, offering everyday gamers the tools to become rock legends. Figuratively speaking, but try convincing someone who has mastered the epic lengthy instrumental break in front of an enthusiastic crowd of friends.
Created by the developers, Guitar Hero gave players a plastic guitar peripheral to match on-screen cues scrolling down the display synchronized to the music. Each riff corresponded to specific notes, producing the feel of a genuine live show.
The studio previously tried its hand with rhythm games before partnering with RedOctane, which was acquired by the gaming giant in 2006. Together, they established the foundations for a surprising massively profitable franchise which made a remarkable impact for many of the artists featured, introducing classic bands to millions of younger players.
Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial financial challenges of licensing the songs – despite the fact initial releases mostly used cover versions.
“We rerecorded all the music because the cost was so high,” he explains. “Even with the necessary permissions by themselves, it was nearly impossible. We failed to secure acts such as the Who – RedOctane had virtually no money, and our team was fairly certain the project would flop. However, when the game took off, album purchases airtime were going up, everyone wanted to participate.”
He continues: “Among the amazing things was how many mothers and fathers reached out expressing gratitude for exposing their kids to the songs they adored. It evolved into an intergenerational phenomenon.”
Timeless Music Finds a New Audience
Irish blues-rock band one featured act included Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon remembers the way the game brought classic rock back into vogue: “Guitar Hero provided a larger, younger audience. Generally this had been considered outdated material, but then once it got included in the game young people discovered it, suddenly it was cool. That legitimised it, eliminating the ‘dad rock’ label. It gave our catalog a new life.”
At that time, the Answer’s debut album remained not available stateside, meaning Guitar Hero was a key medium for exposure for the band during their US tour supporting the rock giants. “Their crew were playing the song during travel, and several recognized us thanks to the game,” Mahon says.
Major Band Titles Enduring Impact
Music's biggest acts soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles that focused on each band’s catalogue and related stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the group more money than any of their studio albums. It sold well over half a million copies in its first week, while sales of Aerosmith’s music saw an increase significantly at a time as the industry faced decline.
Guitar Hero continues to inspire quick-handed dedication among its fans. Recently, an online personality achieved a remarkable feat featuring the challenging track – a notoriously difficult power-metal song popularized through Guitar Hero – using a fan-made version, a freeware game with almost identical mechanics and extensive personalization features. The song is difficult enough on the hardest setting, let alone performed at double speed and without missing every one of its near 4,000 notes. They stated it took nine months to accomplish.
“The game offers a, imaginary experience. Just as with other games, that doesn’t mean you ought to use actual weapons and go to war,” notes DragonForce guitarist the artist.
The band had already completed a profitable run before Through the Fire and Flames appeared in the third game, but Li says it made them a household name. “I remember our distributors calling to tell me that we were selling albums rapidly,” he says. “Popularity surged when we next toured, and we performed just before the headliners at the event.”
Indeed, the band's visibility from Guitar Hero was so immense that it threatened to overshadow everything else accomplishments. Last year, the song was used in a trailer for Despicable Me 4. “Previously I felt differently, but I’ve made peace with it,” Li says. “Should you just listen to a single track, that's fine – each person has a unique path in music and I’m glad we’ve been part of people’s lives”.
The Lasting Legacy of a Plastic Guitar
The best marketing, whether it’s for automobiles, apparel or video games, goes further mere transactions – it inspires a desire. Was the game able to tap into that? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of being a music icon in the spotlight. Since the beginning, the co-founders believed there’s an instinctive urge to create songs, and they wanted to leverage innovation to allow people to participate”.
Most of Guitar Hero games were released in just a five-year period between 2005 and 2010, including spin-offs like DJ Hero, including a turntable controller, and the band-focused game. After that, corporate focus in plastic instruments died down, except for a short-lived revival several years later.
Games like the fan project and Fortnite Festival have kept the community active, and there’s expectations of a new product from the original publisher on the way. Recently formed developers has entered work on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Is the world prepared to welcome a new entry in the spirit of the classic?
“We thought such titles might become like Madden where you can update every year,” he remarks. “With abundant new music that it could be evergreen, thus I remain hopeful. It's entirely possible for it to persist for future fans.”